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Every Game Is an Island : Endings and Extremities in Video Games

Posted By: readerXXI
Every Game Is an Island : Endings and Extremities in Video Games

Every Game Is an Island : Endings and Extremities in Video Games
by Riccardo Fassone
English | 2017 | ISBN: 1501316613 | 206 Pages | True PDF | 2.05 MB

Families at Play: Connecting and Learning through Video Games

Posted By: First1
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Artificial Intelligence and Games

Posted By: AvaxGenius
Artificial Intelligence and Games

Artificial Intelligence and Games by Georgios N. Yannakakis
English | PDF | 2018 | 350 Pages | ISBN : 3319635182 | 17.67 MB

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

The 3...Qd8 Scandinavian: Simple and Strong

Posted By: AlexGolova
The 3...Qd8 Scandinavian: Simple and Strong

The 3…Qd8 Scandinavian: Simple and Strong by Daniel Lowinger
English | 2 Dec. 2013 | ISBN: 1936490765 | 176 Pages | AZW3 | 3.57 MB

Fear and Loathing on the Oche: A Gonzo Journey Through the World of Championship Darts

Posted By: First1
Fear and Loathing on the Oche: A Gonzo Journey Through the World of Championship Darts

Fear and Loathing on the Oche: A Gonzo Journey Through the World of Championship Darts by King Adz
English | November 2nd, 2017 | ASIN: B01N3AGIFQ, ISBN: 1787290018 | 224 pages | EPUB | 5.02 MB

Anyone who’s ever seen or attended the PDC World Darts Championships knows that darts is no ordinary sport. Where else would you find world-class superstars, in the midst of a championship match, cultivating tomorrow’s banging hangover? Or two separate organisations, with a bitter historical rivalry, taking potshots at each other in a bid to secure players, fans and an all-important TV broadcast contract?

Vulnerable in Hearts: A Memoir of Fathers, Sons and Contract Bridge

Posted By: First1
Vulnerable in Hearts: A Memoir of Fathers, Sons and Contract Bridge

Vulnerable in Hearts: A Memoir of Fathers, Sons and Contract Bridge by Sandy Balfour
English | August 1st, 2013 | ASIN: B00DFMAQ0Y, ISBN: 0374285721 | 304 pages | EPUB | 0.52 MB

Sandy Balfour's father and the game of contract bridge were both conceived in 1925. Vulnerable in Hearts spans the eight decades of Tom Balfour's life and the same period in the epic story of bridge's spread around the world. Sandy Balfour's poignant and beguiling book traces both journeys to explore the relationships between a game and an empire (and the rules that supported it); and a father and a son.

Computer Games

Posted By: AvaxGenius
Computer Games

Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers By Tristan Cazenave
English | PDF,EPUB | 2018 | 202 Pages | ISBN : 3319759302 | 12.51 MB

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.

Game Worlds Get Real

Posted By: Underaglassmoon
Game Worlds Get Real

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
Praeger | English | 2017 | ISBN-10: 144085128X | 246 pages | PDF | 12.97 mb

by Zek Valkyrie (Author)

Final Fantasy XII: The Zodiac Age (Collectors Guide)

Posted By: AlexGolova
Final Fantasy XII: The Zodiac Age (Collectors Guide) by Prima Games
English | 11 July 2017 | ASIN: B07174L277 | 352 Pages | AZW3 | 142.09 MB

Spielerische Rituale oder rituelle Spiele: Überlegungen zum Wandel zweier zentraler Begriffe der Sozialforschung

Posted By: Jeembo
Spielerische Rituale oder rituelle Spiele: Überlegungen zum Wandel zweier zentraler Begriffe der Sozialforschung

Spielerische Rituale oder rituelle Spiele: Überlegungen zum Wandel zweier zentraler Begriffe der Sozialforschung by Michael Roslon
German | 2017 | ISBN: 3658180595 | 216 Pages | PDF | 4.6 MB

Michael Roslon legt eine historisch-genealogische Klärung der beiden Begriffe des Rituals und des Spiels mittels einer Wissenssoziologischen Diskursanalyse vor.

Gamification in Education

Posted By: Underaglassmoon
Gamification in Education

Gamification in Education: Breakthroughs in Research and Practice
IGI Global | English | 2018 | ISBN-10: 1522553428 | 677 pages | EPUB | 51.04 mb

By Mehdi Khosrow-Pour (Editor)

Killed in Action: An Equalizer Novel (The Equalizer)

Posted By: lengen
Killed in Action: An Equalizer Novel (The Equalizer)

Killed in Action: An Equalizer Novel (The Equalizer) by Michael Sloan
English | Jan. 30, 2018 | ISBN: 125009867X | 261 Pages | ePub | 3 MB

Creator of The Equalizer TV series, Michael Sloan reinvents the story of the mysterious Robert McCall, a former intelligence officer who helps desperate people in need of his unique skill set.

Designing for Play (Design and the Built Environment) 2nd Edition

Posted By: AlexGolova
Designing for Play (Design and the Built Environment) 2nd Edition

Designing for Play (Design and the Built Environment) by Barbara E. Hendricks
English | 20 July 2011 | ISBN: 1409409368 | 260 Pages | AZW3 | 9.08 MB

Atari to Zelda: Japan's Videogames in Global Contexts

Posted By: IrGens
Atari to Zelda: Japan's Videogames in Global Contexts

Atari to Zelda: Japan's Videogames in Global Contexts by Mia Consalvo
English | April 8, 2016 | ISBN: 0262034395 | EPUB | 272 pages | 3.8 MB

Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball

Posted By: First1
Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball

Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball by Adam Ruben
English | November 1st, 2017 | ASIN: B071HLG76B, ISBN: 161373591X | 259 pages | EPUB | 0.87 MB

Pinball's history is America's history, from gambling and war-themed machines to the arcade revolution and, ultimately, the decline of the need to leave your house. The strangest thing about pinball is that it persists, and not just as nostalgia. Pinball didn't just stick around—it grew and continues to evolve with the times. Somehow, in today's iPhone world, a three-hundred-pound monstrosity of wood and cables has survived to enjoy yet another renaissance.