Subcategories

Patterns in Game Design

Posted By: Jeembo
Patterns in Game Design

Patterns in Game Design by Staffan Bjork, Jussi Holopainen
English | 2004 | ISBN: 1584503548 | 423 Pages | PDF | 17.5 MB

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games.

Godot Game Engine - The Complete Course

Posted By: naag
Godot Game Engine - The Complete Course

Godot Game Engine - The Complete Course
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | Lec: 43 | 799 MB
Genre: eLearning | Language: English

Learn to make games in the Godot Game Engine and become a game developer.

Intersections in Simulation and Gaming

Posted By: AvaxGenius
Intersections in Simulation and Gaming

Intersections in Simulation and Gaming: 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers By Anjum Naweed
English | PDF | 2018 | 419 Pages | ISBN : 3319787942 | 29.32 MB

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Posted By: AvaxGenius
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript By Hemanth Kumar
English | EPUB | 2016 | 126 Pages | ISBN : 148422552X | 0.7 MB

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

Homo Ludens: A Study of the Play-Element in Culture

Posted By: First1
Homo Ludens: A Study of the Play-Element in Culture

Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga
English | June 1st, 1971 | ASIN: B001PSEQT2, ISBN: 0807046817, 1621389987, 1614277060, 1621389995 | 233 Pages | EPUB | 2.71 MB

In Homo Ludens, the classic evaluation of play that has become a "must-read" for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.

HTML5 Games: Novice to Ninja

Posted By: Underaglassmoon
HTML5 Games: Novice to Ninja

HTML5 Games: Novice to Ninja
SitePoint | English | 2018 | ISBN-10: 0994182619 | 462 pages | PDF | 46.58 MB

by Earle Castledine (Author)

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript [Repost]

Posted By: hill0
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript [Repost]

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript by Hemanth Kumar
English | 21 Jan. 2017 | ISBN: 148422552X | 144 Pages | PDF | 1.85 MB

Einstieg in Unity: 2D- und 3D-Spiele entwickeln.

Posted By: Grev27
Einstieg in Unity: 2D- und 3D-Spiele entwickeln.

Einstieg in Unity: 2D- und 3D-Spiele entwickeln. Ideal für Programmieranfänger ohne Vorwissen. (Ausgabe 2018) von Thomas Theis
Deutsch | 23. März 2018 | ISBN: 3836263327 | 454 Seiten | EPUB | 7.47 MB

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Posted By: ksveta6
The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's by Brian Beuken
2018 | ISBN: 1498788742, 0815355270 | English | 532 pages | PDF | 28 MB

Visual Design Concepts For Mobile Games

Posted By: roxul
Visual Design Concepts For Mobile Games

Chirstopher P Carman, "Visual Design Concepts For Mobile Games"
English | ISBN: 1138806927, 0815366515 | 2018 | 185 pages | PDF | 97 MB

Multiplayer Online Games: Origins, Players, and Social Dynamics

Posted By: ksveta6
Multiplayer Online Games: Origins, Players, and Social Dynamics

Multiplayer Online Games: Origins, Players, and Social Dynamics by Guo Freeman
2018 | ISBN: 1498767656, 0815392877 | English | 178 pages | PDF | 7 MB

Surviving Game School…and the Game Industry After That

Posted By: ksveta6
Surviving Game School…and the Game Industry After That

Surviving Game School…and the Game Industry After That by Michael Lynch,‎ Adrian Earle
2018 | ISBN: 1138568090, 1138568139 | English | 307 pages | PDF | 12 MB

GameMaker Essentials (Repost)

Posted By: step778
GameMaker Essentials (Repost)

Nathan Auckett, "GameMaker Essentials"
2015 | pages: 154 | ISBN: 1784396125 | PDF | 1,8 mb

Getting Started with Unity 2018 - Third Edition

Posted By: Grev27
Getting Started with Unity 2018 - Third Edition

Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity by Dr. Edward Lavieri
English | 22 Mar. 2018 | ISBN: 1788830105 | 336 Pages | EPUB | 40.72 MB

Deep Learning with Keras

Posted By: First1
Deep Learning with Keras

Deep Learning with Keras by Antonio Gulli,‎ Sujit Pal
English | April 26th, 2017 | ASIN: B06Y2YMRDW, ISBN: 1787128423 | 332 Pages | AZW4 | 79.29 MB

This book starts by introducing you to supervised learning algorithms such as simple linear regression, the classical multilayer perceptron and more sophisticated deep convolutional networks. You will also explore image processing with recognition of hand written digit images, classification of images into different categories, and advanced objects recognition with related image annotations.