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Unity 5 Level Design, Lighting, and Animation

Posted By: naag
Unity 5 Level Design, Lighting, and Animation

Unity 5 Level Design, Lighting, and Animation
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 2.05 GB
Genre: eLearning | Language: English

Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.

How To Create HTML5 And Mobile Games Using Construct 2

Posted By: naag
How To Create HTML5 And Mobile Games Using Construct 2

How To Create HTML5 And Mobile Games Using Construct 2
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 807 MB
Genre: eLearning | Language: English

In this course you will learn how to create and monetize video games extremely fast with no coding required.

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Posted By: AvaxGenius
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit By James Goodwill, Wesley Matlock
English | EPUB | 2017 | 208 Pages | ISBN : 1484223098 | 2.5 MB

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Posted By: nebulae
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock, "Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit"
2017 | 2nd edition | ISBN-10: 1484223098 | 208 pages | PDF | 5 MB

Entertainment Computing - ICEC 2015

Posted By: AvaxGenius
Entertainment Computing - ICEC 2015

Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings By Konstantinos ChorianopoulosMonica DivitiniJannicke Baalsrud HaugeLetizia JaccheriRainer Malaka
English | PDF | 2017 | 594 Pages | ISBN : 3319245880 | 45 MB

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.

Unity 5 Clone Bottle Flip 2k16 fast and publish on app store

Posted By: naag
Unity 5 Clone Bottle Flip 2k16 fast and publish on app store

Unity 5 Clone Bottle Flip 2k16 fast and publish on app store
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 33 | 445 MB
Genre: eLearning | Language: English

A-Z guide to use Unity to build and publish a clone of the fun video game named "Bottle Flip 2k16"

PHP Game Programming (Repost)

Posted By: step778
PHP Game Programming (Repost)

Matt Rutledge, "PHP Game Programming"
2004 | pages: 377 | ISBN: 159200153X | PDF | 5,1 mb

Unity Android Game Development by Example Beginner's Guide (repost)

Posted By: roxul
Unity Android Game Development by Example Beginner's Guide (repost)

Thomas Finnegan, "Unity Android Game Development by Example Beginner's Guide"
2014 | ISBN: 1849692017 | 320 pages | PDF, EPUB, MOBI | 25 MB

Professional Techniques for Video Game Writing (repost)

Posted By: libr
Professional Techniques for Video Game Writing (repost)

Professional Techniques for Video Game Writing by Wendy Despain
English | 2008 | ISBN-10: 156881416X | PDF | 250 pages | 2,4 MB

Coding in Unity: Procedural Mesh Generation

Posted By: naag
Coding in Unity: Procedural Mesh Generation

Coding in Unity: Procedural Mesh Generation
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 35 | 630 MB
Genre: eLearning | Language: English

Learn to procedurally create meshes, from 2D/3D shapes to fractal landscapes.

On the Way to Fun: An Emotion-Based Approach to Successful Game Design (repost)

Posted By: libr
On the Way to Fun: An Emotion-Based Approach to Successful Game Design (repost)

On the Way to Fun: An Emotion-Based Approach to Successful Game Design by Roberto Dillon
English | 2010 | ISBN-10: 1568815824 | PDF | 200 pages | 2,5 MB

Game Development with Construct 2: From Design to Realization

Posted By: AvaxGenius
Game Development with Construct 2: From Design to Realization

Game Development with Construct 2: From Design to Realization By LEE STEMKOSKI, Evan Leider
English | PDF | 2017 | 248 Pages | ISBN : 1484227832 | 9.6 MB

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.

GPU Zen: Advanced Rendering Techniques

Posted By: AlenMiler
GPU Zen: Advanced Rendering Techniques

GPU Zen: Advanced Rendering Techniques by Wolfgang Engel
English | 16 May 2017 | ASIN: B0711SD1DW | ISBN-13: 9780998822891 | 360 Pages | PDF | 36.76 MB

Building a 3D Game with LibGDX

Posted By: readerXXI
Building a 3D Game with LibGDX

Building a 3D Game with LibGDX
by Sebastian Di Giuseppe and Andreas Kruhlmann
English | 2016 | ISBN: 1785288415 | 227 Pages | True PDF | 27 MB

LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development.

BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY

Posted By: naag
BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY

BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours | Lec: 71 | 1.19 GB
Genre: eLearning | Language: English

Learn by building 3 Virtual Reality Games for the Google Cardboard and One Desktop game using Unity.