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Unity 2017 Game AI Programming, Third Edition

Posted By: Grev27
Unity 2017 Game AI Programming, Third Edition

Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe, "Unity 2017 Game AI Programming, Third Edition"
English | ISBN: 1788477901 | 2018 | PDF/EPUB+Code files | 250 pages | 100 MB

Leverage the power of Unity 2017 to create fun and unbelievable AI entities in your games!

Key Features
Explore the brand new Unity 2017 features that makes implementing artificial intelligence in your game easier than ever
Use fuzzy logic concepts in your AI's decision-making to make your characters more engaging
Build exciting and richer games by discovering various artificial intelligence concepts

Book Description
Unity 2017 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This third edition will help you break down artificial intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you will a layer of realism by combining fuzzy logic concepts with state machines and apply all the concepts in the book by building a simple tank game.

What you will learn
Understand the basic terminology and concepts in game AI
Explore and implement advanced AI Concepts such as Neural Nets
Implement a basic finite state machine using state machine behaviors in Unity 2017
Create sensory systems for your AI and couple it with their finite state machine
Wok with Unity 2017's built-in nav mesh features in your game
Build believable and highly-efficient artificial flocks and crowds
Create a basic behavior tree to drive a character’s actions

Who This Book Is For
This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.