Animating for Unity 3D in 3ds Max

Posted By: Landau17
Animating for Unity 3D in 3ds Max

Animating for Unity 3D in 3ds Max
MP4 | Video: 720p | Duration: 1:19:12 | English | Subtitles: VTT | 255.7 MB



Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system.

Topics include:
  • Setting pivot points
  • Using standard naming conventions
  • Setting the root node
  • Position object for export
  • Exporting the animation
  • Testing the animation in Unity
  • Setting states and transitions in Mecanim