Subcategories
Tags
Language
Tags

Internet of Things – The Call of the Edge: Everything Intelligent Everywhere

Posted By: AvaxGenius
Internet of Things – The Call of the Edge: Everything Intelligent Everywhere

Internet of Things – The Call of the Edge: Everything Intelligent Everywhere by Ovidiu Vermesan
English | PDF | 2020 | 394 Pages | ISBN : 8770221960 | 151 MB

This book provides an overview of the Internet of Things (IoT) - covering new ideas, concepts, research and innovation to enable the development of IoT technologies in a global context. The work is intended as a standalone book in a series covering the activities of the Internet of Things European Research Cluster (IERC) - including research, technological innovation, validation, and deployment.

Virtual and Augmented Reality: An Educational Handbook

Posted By: roxul
Virtual and Augmented Reality: An Educational Handbook

Zeynep Tacgin, "Virtual and Augmented Reality: An Educational Handbook"
English | ISBN: 1527548139 | 2020 | 305 pages | PDF | 9 MB

Unity 2020 Virtual Reality Projects, 3rd Edition

Posted By: readerXXI
Unity 2020 Virtual Reality Projects, 3rd Edition

Unity 2020 Virtual Reality Projects : Learn VR Development by Building Immersive Applications and Games with Unity 2019.4 and Later Versions, 3rd Edition
by Jonathan Linowes
English | 2020 | ISBN: 1839217332 | 586 Pages | Mobi | 102 MB

Unity 2020 Virtual Reality Projects, 3rd Edition [Repost]

Posted By: readerXXI
Unity 2020 Virtual Reality Projects, 3rd Edition [Repost]

Unity 2020 Virtual Reality Projects : Learn VR Development by Building Immersive Applications and Games with Unity 2019.4 and Later Versions, 3rd Edition
by Jonathan Linowes
English | 2020 | ISBN: 1839217332 | 586 Pages | PDF/ePub | 109 MB

The Future of You: Can Your Identity Survive 21st-Century Technology?

Posted By: First1
The Future of You: Can Your Identity Survive 21st-Century Technology?

The Future of You: Can Your Identity Survive 21st-Century Technology? by Tracey Follows
English | April 18th, 2021 | ISBN: 1783965452 | 178 pages | True EPUB | 1.95 MB

In the future, how many identities will you have? How many do you want?

Advances in Digital Science: ICADS 2021

Posted By: AvaxGenius
Advances in Digital Science: ICADS 2021

Advances in Digital Science: ICADS 2021 by Tatiana Antipova
English | PDF,EPUB | 2021 | 534 Pages | ISBN : 303071781X | 85 MB

This book gathers selected papers that were submitted to the 2021 International Conference on Advances in Digital Science (ICADS 2021) that aims to make available the discussion and the publication of papers on all aspects of single and multi-disciplinary research on Conference topics (https://ics.events/icads-2021/).

Virtual Reality for Artists: How to Bring Illustrations into 3D with Tilt Brush

Posted By: ELK1nG
Virtual Reality for Artists: How to Bring Illustrations into 3D with Tilt Brush

Stock Trading Momentum Based Strategies - Technical Analysis
MP4 | h264, 1280x720 | Lang: English | Audio: aac, 44100 Hz | 10 hour, 33 mins | 4.72 GB

Ever wonder what it would be like to step inside your artwork? Join me to learn how to bring your illustrations to life in Virtual Reality with Tilt Brush!

The Tech Effect: Changing Lives Through Virtual Reality

Posted By: hill0
The Tech Effect: Changing Lives Through Virtual Reality

Changing Lives Through Virtual Reality (The Tech Effect)
by James Roland

English | 2021 | ISBN: 1682828492 | 80 Pages | PDF | 6.23 MB

Virtual, Augmented and Mixed Reality. Applications and Case Studies, Part II (Repost)

Posted By: DZ123
Virtual, Augmented and Mixed Reality. Applications and Case Studies, Part II (Repost)

Jessie Y.C. Chen, Gino Fragomeni, "Virtual, Augmented and Mixed Reality. Applications and Case Studies, Part II"
English | 2019 | ISBN: 3030215644 | PDF | pages: 591 | 71.9 mb

Unreal VR Dev: Make VR Experiences with Unreal Engine in C++

Posted By: lucky_aut
Unreal VR Dev: Make VR Experiences with Unreal Engine in C++

Unreal VR Dev: Make VR Experiences with Unreal Engine in C++
Duration: 17h 8m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 12.3 GB
Genre: eLearning | Language: English

Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

Unreal Engine 4 Virtual Reality Projects (repost)

Posted By: hill0
Unreal Engine 4 Virtual Reality Projects (repost)

Unreal Engine 4 Virtual Reality Projects:
Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
by Kevin Mack

English | 2019 | ISBN: 1789132878 | 622 Pages | PDF,EPUB | 218 MB

Virtual Reality als neuartiges Kommunikationsinstrument der internen, identitätsbasierten Markenkommunikation

Posted By: roxul
Virtual Reality als neuartiges Kommunikationsinstrument der internen, identitätsbasierten Markenkommunikation

Irena Nikic-Cemas, "Virtual Reality als neuartiges Kommunikationsinstrument der internen, identitätsbasierten Markenkommunikation"
Deutsch | ISBN: 3658320702 | 2020 | 348 pages | PDF | 9 MB

Virtual Reality and Augmented Reality (Repost)

Posted By: DZ123
Virtual Reality and Augmented Reality (Repost)

Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, "Virtual Reality and Augmented Reality"
English | 2017 | ISBN: 3319723227 | PDF | pages: 205 | 26.4 mb

Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life

Posted By: arundhati
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life

Peter Rubin, "Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life"
English | ISBN: 0062566695 | 2018 | 288 pages | AZW3 | 1448 KB

Learning from Animations in Science Education: Innovating in Semiotic and Educational Research

Posted By: AvaxGenius
Learning from Animations in Science Education: Innovating in Semiotic and Educational Research

Learning from Animations in Science Education: Innovating in Semiotic and Educational Research by Len Unsworth
English | PDF,EPUB | 2020 | 325 Pages | ISBN : 3030560465 | 34.5 MB

This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning.