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Transforming Gaming and Computer Simulation Technologies Across Industries

Posted By: readerXXI
Transforming Gaming and Computer Simulation Technologies Across Industries

Transforming Gaming and Computer Simulation
Technologies Across Industries

by Brock Dubbels
English | 2017 | ISBN: 1522518177 | 323 Pages | PDF | 8 MB

Learning by Playing: Video Gaming in Education

Posted By: roxul
Learning by Playing: Video Gaming in Education

Fran C. Blumberg, "Learning by Playing: Video Gaming in Education"
English | ISBN: 019989664X | 2014 | 384 pages | PDF | 7 MB

Boycraft: Loads of Things to Make For and With Boys (and Girls)

Posted By: sasha82
Boycraft: Loads of Things to Make For and With Boys (and Girls)

Boycraft: Loads of Things to Make For and With Boys (and Girls) by Buttonbag, Sarah Marks, Sara Duchars
2014 | ISBN: 0711234892 | English | 128 pages | EPUB | 38 MB

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Repost)

Posted By: First1
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Repost)

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps by Gabe Zichermann, Christopher Cunningham (Repost)
English | August 22nd, 2011 | ISBN: 1449397670 | 210 pages | True PDF | 16.95 MB

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app.

Solve Rubik's Cube Puzzles : 2x2, 3x3, 4x4, 5x5 and Pyraminx

Posted By: naag
Solve Rubik's Cube Puzzles : 2x2, 3x3, 4x4, 5x5 and Pyraminx

Solve Rubik's Cube Puzzles : 2x2, 3x3, 4x4, 5x5 and Pyraminx
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | Lec: 29 | 2.16 GB
Genre: eLearning | Language: English

Learn to solve both 2x2(both beginners + advanced method),3x3,4x4,5x5 Rubik's Cubes and a Pyraminx.

Atari to Zelda : Japan's Videogames in Global Contexts

Posted By: readerXXI
Atari to Zelda : Japan's Videogames in Global Contexts

Atari to Zelda : Japan's Videogames in Global Contexts
by Mia Consalvo
English | 2016 | ISBN: 0262034395 | 268 Pages | PDF | 1.63 MB

The Art of Learning: An Inner Journey to Optimal Performance

Posted By: First1
The Art of Learning: An Inner Journey to Optimal Performance

The Art of Learning: An Inner Journey to Optimal Performance by Josh Waitzkin
English | May 8th, 2007 | ASIN: B000QCQ970, ISBN: 0743277465, 0743277457 | 292 pages | AZW3 | 0.59 MB

Josh Waitzkin knows what it means to be at the top of his game. A public figure since winning his first National Chess Championship at the age of nine, Waitzkin was catapulted into a media whirlwind as a teenager when his father’s book Searching for Bobby Fischer was made into a major motion picture.

Building Virtual Reality with Unity and Steam VR

Posted By: Willson
Building Virtual Reality with Unity and Steam VR

Jeff W Murray, "Building Virtual Reality with Unity and Steam VR"
English | 2017 | ISBN: 1138033510, 1138051241 | 352 pages | AZW3 / PDF | 8.7 MB

Udemy - Make a Match-Three Puzzle Game in Unity

Posted By: First1
Udemy - Make a Match-Three Puzzle Game in Unity

Udemy - Make a Match-Three Puzzle Game in Unity
Size: 3.62 GB | Duration: 14 hrs 43 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Article, Supplemental Resources

Make a match-three game from scratch!

Udemy - 3D Procedural Mesh Generation Fundamentals in Unity

Posted By: First1
Udemy - 3D Procedural Mesh Generation Fundamentals in Unity

Udemy - 3D Procedural Mesh Generation Fundamentals in Unity
Size: 451.40 MB | Duration: 2 hrs 15 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Supplemental Resources

Learn how to make 3D assets with code, and make a racing game with infinite tracks!

On the Design of Game-Playing Agents

Posted By: Underaglassmoon
On the Design of Game-Playing Agents

On the Design of Game-Playing Agents
Morgan & Claypool | English | 2017 | ISBN-10: 1681731622 | 186 pages | PDF | 4.48 mb

Eun-Youn Kim, Daniel Ashlock

Beautiful Minecraft

Posted By: Willson
Beautiful Minecraft

James Delaney, "Beautiful Minecraft"
English | 2016 | ISBN: 1593277652 | 112 pages | EPUB | 118 MB

The Art of Checkmate

Posted By: ksveta6
The Art of Checkmate

The Art of Checkmate: new translation with algebraic chess notation (Batsford Chess) by Georges Renaud, Victor Kahn
2015 | ISBN: 1849942706 | English | 224 pages | EPUB | 24 MB

A History of Chess: The Original 1913 Edition

Posted By: ksveta6
A History of Chess: The Original 1913 Edition

A History of Chess: The Original 1913 Edition by H.J.R. Murray
2015 | ISBN: 163220293X, 1620870622 | English | 912 pages | EPUB | 102 MB

Across the Board: The Mathematics of Chessboard Problems

Posted By: ksveta6
Across the Board: The Mathematics of Chessboard Problems

Across the Board: The Mathematics of Chessboard Problems by John J. Watkins
2004 | ISBN: 0691115036, 0691130620, 0691154988 | English | 272 pages | True PDF | 7 MB