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Building a 2D Game Physics Engine: Using HTML5 and JavaScript [repost]

Posted By: naag
Building a 2D Game Physics Engine: Using HTML5 and JavaScript [repost]

Michael Tanaya, "Building a 2D Game Physics Engine: Using HTML5 and JavaScript"
English | ISBN: 1484225821 | 2017 | 116 pages | Epub | 1 MB

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.

In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.