Subcategories

Practical GameMaker: Studio: Language Projects [Repost]

Posted By: hill0
Practical GameMaker: Studio: Language Projects [Repost]

Practical GameMaker: Studio: Language Projects by Ben Tyers
English | 19 Dec. 2016 | ISBN: 1484223721 | 356 Pages | PDF | 9.01 MB

Digital Fandom 2.0: New Media Studies (Digital Formations) 2nd Edition

Posted By: AlexGolova
Digital Fandom 2.0: New Media Studies (Digital Formations) 2nd Edition

Digital Fandom 2.0: New Media Studies (Digital Formations) by Paul Booth
English | 20 Oct. 2016 | ISBN: 1433131501 | 284 Pages | AZW3 | 602.53 KB

Artificial Intelligence and Games

Posted By: AvaxGenius
Artificial Intelligence and Games

Artificial Intelligence and Games by Georgios N. Yannakakis
English | PDF | 2018 | 350 Pages | ISBN : 3319635182 | 17.67 MB

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

Beginning OpenGL Game Programming (Repost)

Posted By: DZ123
Beginning OpenGL Game Programming (Repost)

Dave Astle, Kevin Hawkins, "Beginning OpenGL Game Programming"
English | 2004 | ISBN: 1592003699 | PDF | pages: 338 | 5.5 mb

Emotion in Video Game Soundtracking

Posted By: AvaxGenius
Emotion in Video Game Soundtracking

Emotion in Video Game Soundtracking By Duncan Williams
English | PDF,EPUB | 2018 | 171 Pages | ISBN : 3319722719 | 5.77 MB

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.

Beyond the Basics - Audio Tips and Tricks in Unity

Posted By: naag
Beyond the Basics - Audio Tips and Tricks in Unity

Beyond the Basics - Audio Tips and Tricks in Unity
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 3.90 GB
Genre: eLearning | Language: English

Take your audio to the next level in Unity, audio is the quickest way to provide immersive and interactive elements in your games. This course shows you powerful audio techniques to extend your Unity projects.

Building an RPG with Unity 5.x

Posted By: ksveta6
Building an RPG with Unity 5.x

Building an RPG with Unity 5.x by Vahe Karamian
2016 | ISBN: 1785285009 | English | 376 pages | EPUB/MOBI | 37 MB/49 MB

Java in 24 Hours, Sams Teach Yourself (Covering Java 9), Eighth Edition

Posted By: readerXXI
Java in 24 Hours, Sams Teach Yourself (Covering Java 9), Eighth Edition

Java in 24 Hours, Sams Teach Yourself (Covering Java 9), Eighth Edition
by Rogers Cadenhead
English | 2018 | ISBN: 0672337940 | 449 Pages | True PDF | 5.52 MB

Level Up! The Guide to Great Video Game Design, 2nd Edition

Posted By: IrGens
Level Up! The Guide to Great Video Game Design, 2nd Edition

Level Up! The Guide to Great Video Game Design, 2nd Edition by Scott Rogers
English | April 28, 2014 | ISBN: 1118877160 | EPUB | 552 pages | 24.8 MB

Learning C# by Developing Games with Unity

Posted By: naag
Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7.5 Hours | 1.55 GB
Genre: eLearning | Language: English

Building games using Unity 3D has been very exciting for developers. Sharing that game with your friends and learning C# along the way and can be even more rewarding

Animation: From Concept to Production

Posted By: ksveta6
Animation: From Concept to Production

Animation: From Concept to Production by Hannes Rall
2017 | ISBN: 113804119X, 1138042226 | English | 342 pages | PDF | 445 MB

Learning C++ by Creating Games with Unreal Engine 4

Posted By: naag
Learning C++ by Creating Games with Unreal Engine 4

Learning C++ by Creating Games with Unreal Engine 4
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 1.04 GB
Genre: eLearning | Language: English

How to Cheat in Adobe Animate CC

Posted By: ksveta6
How to Cheat in Adobe Animate CC

How to Cheat in Adobe Animate CC by Myra Ferguson,‎ Chris Georgenes
2017 | ISBN: 1498797385, 1138707139 | English | 425 pages | PDF | 48 MB

Essential Skills in Organic Modeling

Posted By: ksveta6
Essential Skills in Organic Modeling

Essential Skills in Organic Modeling by Nicholas B. Zeman
2017 | ISBN: 149875449X, 1138503762 | English | 299 pages | PDF | 28 MB

Game Architecture and Design: A New Edition (Repost)

Posted By: step778
Game Architecture and Design: A New Edition (Repost)

Andrew Rollings, David Morris, "Game Architecture and Design: A New Edition"
2003 | pages: 960 | ISBN: 0735713634 | PDF | 10,1 mb