And here we are in 2017, we decided to start it out with a few major changes. Some of those changes you might like, while others might not please you as much, but there always has to be a trade-off.
Let us begin with the good news. First of all, we would like to thank all the 100k visitors that come to us every day. Second, we would like to list all the changes that were recently made on our website:
The script of our website was completely rewritten and renewed, which made the website more stable and quick.
All ads were removed from our website. No more banners, pop-ups and pop-under ads.
The website is using SSL protocols as we care greatly about security.
Now, we’d like to mention some of the unpleasant changes that will befall our users. As you might have noticed, we are now using a new file hosting website - IcerBox.com. From this day forward, all files can be downloaded from premium accounts only.
Do you look at life seeing a half-full or a half-empty glass of water? What we’re getting at is that you can look at this change as a mandatory fee for downloading files or you can view it as a crowdfunding of your favorite project!
Cheers to everyone! We hope that you’ll be with us for years to come!
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB
The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.
Chris Crawford on Game Design by Chris Crawford English | 18 Jun. 2003 | ISBN: 0131460994 | 504 Pages | CHM | 2 MB
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.
Thinking Animation: Bridging the Path Between 2d and CG by Angie Jones English | 16 Jun. 2006 | ISBN: 1598632604 | 368 Pages | PDF | 15 MB
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today.