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11.11
And here we are in 2017, we decided to start it out with a few major changes. Some of those changes you might like, while others might not please you as much, but there always has to be a trade-off.

Let us begin with the good news. First of all, we would like to thank all the 100k visitors that come to us every day. Second, we would like to list all the changes that were recently made on our website:

  • The script of our website was completely rewritten and renewed, which made the website more stable and quick.

  • All ads were removed from our website. No more banners, pop-ups and pop-under ads.

  • The website is using SSL protocols as we care greatly about security.

  • The website is available through Tor network (The Onion Router) by using this link: http://avaxhome5lcpcok5.onion/ or via TOR proxy http://avaxhome5lcpcok5.onion.to/

Now, we’d like to mention some of the unpleasant changes that will befall our users. As you might have noticed, we are now using a new file hosting website - IcerBox.com. From this day forward, all files can be downloaded from premium accounts only.

Do you look at life seeing a half-full or a half-empty glass of water? What we’re getting at is that you can look at this change as a mandatory fee for downloading files or you can view it as a crowdfunding of your favorite project!

Cheers to everyone! We hope that you’ll be with us for years to come!

GET STARTED NOW!

Mastering Xamarin UI Development

Posted By: AlenMiler
Mastering Xamarin UI Development

Mastering Xamarin UI Development by Steven F. Daniel
English | 6 Mar. 2017 | ISBN: 1786462001 | 388 Pages | AZW3/MOBI/EPUB/PDF (conv) | 43.14 MB

Augmented Reality Game Development

Posted By: AlenMiler
Augmented Reality Game Development

Augmented Reality Game Development by Micheal Lanham
English | 6 Feb. 2017 | ISBN: 1787122883 | 311 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.57 MB

Physics For Game Programmers [Repost]

Posted By: tanas.olesya
Physics For Game Programmers [Repost]

Physics For Game Programmers by Grant Palmer
English | 4 May 2009 | ISBN: 159059472X | 457 Pages | PDF | 4 MB

Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

Game Interface Design [Repost]

Posted By: tanas.olesya
Game Interface Design [Repost]

Game Interface Design by Brent Fox
English | 28 Dec. 2004 | ISBN: 1592005934 | 232 Pages | PDF | 6 MB

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces.

Zune Game Development using XNA 3.0 (Repost)

Posted By: insetes
Zune Game Development using XNA 3.0 (Repost)

Zune Game Development using XNA 3.0 By Dan Waters
2009 | 405 Pages | ISBN: 1430218614 | PDF | 3 MB

Fluid Engine Development

Posted By: AlenMiler
Fluid Engine Development

Fluid Engine Development by Doyub Kim
English | 30 Dec. 2016 | ISBN: 1498719929 | 320 Pages | AZW3/MOBI/EPUB/PDF (conv) | 26.29 MB

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation.

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Posted By: AlenMiler
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

Chris Crawford on Game Design [Repost]

Posted By: tanas.olesya
Chris Crawford on Game Design [Repost]

Chris Crawford on Game Design by Chris Crawford
English | 18 Jun. 2003 | ISBN: 0131460994 | 504 Pages | CHM | 2 MB

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.

Multi-Threaded Game Engine Design [Repost]

Posted By: tanas.olesya
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.

Software Engineering for Game Developers [Repost]

Posted By: tanas.olesya
Software Engineering for Game Developers [Repost]

Software Engineering for Game Developers by John Flynt
English | 8 Dec. 2004 | ISBN: 1592001556 | 890 Pages | PDF | 24 MB

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development.

Test Drive Blender: A Starter Manual for New Users

Posted By: Underaglassmoon
Test Drive Blender: A Starter Manual for New Users

Test Drive Blender: A Starter Manual for New Users
Wiley-VCH | English | December 2016 | ISBN-10: 1138628794 | 232 pages | PDF | 23.09 mb

by John M. Blain (Author)

Thinking Animation [Repost]

Posted By: tanas.olesya
Thinking Animation [Repost]

Thinking Animation: Bridging the Path Between 2d and CG by Angie Jones
English | 16 Jun. 2006 | ISBN: 1598632604 | 368 Pages | PDF | 15 MB

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today.

Invent Your Own Computer Games with Python

Posted By: AlenMiler
Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python by Al Sweigart
English | 13 Jan. 2017 | ISBN: 1593277954 | 376 Pages | AZW3/MOBI/EPUB/PDF (conv) | 25.88 MB

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language–even if you've never programmed before!

Beginning OpenGL Game Programming [Repost]

Posted By: tanas.olesya
Beginning OpenGL Game Programming [Repost]

Beginning OpenGL Game Programming by Luke Benstead
English | 23 Apr. 2009 | ISBN: 159863528X | 319 Pages | PDF | 2 MB

"Beginning OpenGL, Second Edition" provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games.

Best Internet Links

Posted By: Alex

Femme digitale. 3D-Charaktere modellieren und in Szene setzen [Repost]

Posted By: tanas.olesya
Femme digitale. 3D-Charaktere modellieren und in Szene setzen [Repost]

Femme digitale. 3D-Charaktere modellieren und in Szene setzen by Arndt von Koenigsmarck
German | 2006 | ISBN: 3827323657 | 317 Pages | PDF | 40 MB