Subcategories

Mastering Digital 2d and 3d Art [Repost]

Posted By: tanas.olesya
Mastering Digital 2d and 3d Art  [Repost]

Mastering Digital 2d and 3d Art by Don Seegmiller
English | 15 Dec. 2004 | ISBN: 1592005616 | 341 Pages | PDF | 30 MB

Today's digital artists know how important it is to learn all aspects of digital art if they hope to succeed in today's marketplace.

Practical Game AI Programming

Posted By: readerXXI
Practical Game AI Programming

Practical Game AI Programming
by Micael DaGraca
English | 2017 | ISBN: 1787122816 | 341 Pages | True PDF | 4.1 MB

Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement

Posted By: step778
Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement

Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler, "Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement"
2015 | pages: 497 | ISBN: 3319058339 | PDF | 10,5 mb

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

Posted By: AvaxGenius
Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up By Graeme Stuart
English | PDF,EPUB | 2017 | 211 Pages | ISBN : 1484232518 | 6.35 MB

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems

Posted By: AvaxGenius
Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems

Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems ByClaudia Doppioslash
English | PDF,EPUB | 2017 (2018 Edition) | 242 Pages | ISBN : 1484233085 | 11.43 MB

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.

Vulkan Cookbook: Solutions to next gen 3D graphics API

Posted By: First1
Vulkan Cookbook: Solutions to next gen 3D graphics API

Vulkan Cookbook: Solutions to next gen 3D graphics API by Pawel Lapinski
English | April 28th, 2017 | ASIN: B01N3TV3QX, ISBN: 1786468158 | 1130 Pages | EPUB | 11.64 MB

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Posted By: arundhati
Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin, "Game AI Pro 3: Collected Wisdom of Game AI Professionals"
2017 | ISBN-10: 1498742580 | 540 pages | PDF | 10 MB

Introduction to 3D Game Programming with DirectX 9. [Repost]

Posted By: tanas.olesya
Introduction to 3D Game Programming with DirectX 9. [Repost]

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
English | 30 May 2003 | ISBN: 1556229135 | 421 Pages | PDF | 6 MB

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

Cross Over to HTML5 Game Development: Use Your Programming Experience to Create Mobile Games

Posted By: AvaxGenius
Cross Over to HTML5 Game Development: Use Your Programming Experience to Create Mobile Games

Cross Over to HTML5 Game Development: Use Your Programming Experience to Create Mobile Games By Zarrar Chishti
English | PDF,EPUB | 2017 | 261 Pages | ISBN : 1484232909 | 6.43 MB

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.

Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad

Posted By: AvaxGenius
Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad

Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad By Allan Fowler
English | PDF,EPUB | 2017 | 453 Pages | ISBN : 1484231732 | 28.05 MB

Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

Game Scripting Mastery (Repost)

Posted By: igor_lv
Game Scripting Mastery (Repost)

Game Scripting Mastery - Alex Varanese
2003 | ISBN: 1931841578 | PDF | 1270 pages | 52 Mb

Искусство создания сценариев в Unity

Posted By: igor_lv
Искусство создания сценариев в Unity

Искусство создания сценариев в Unity - Алан Торн
2016 | ISBN: 5970603813 | PDF | 362 pages | 77 Mb

Serious Games

Posted By: step778
Serious Games

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, "Serious Games"
2015 | pages: 201 | ISBN: 331919125X | PDF | 14,6 mb

Lean Game Development: Apply Lean Frameworks to the Process of Game Development

Posted By: AvaxGenius
Lean Game Development: Apply Lean Frameworks to the Process of Game Development

Lean Game Development: Apply Lean Frameworks to the Process of Game Development By Julia Naomi Rosenfield Boeira
English | PDF,EPUB | 2017 | 159 Pages | ISBN : 1484232151 | 5.73 MB

Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment.

Video Game Design Revealed

Posted By: First1
Video Game Design Revealed

Video Game Design Revealed by Guy W. Lecky-Thompson
English | December 11th, 2007 (2008 Edition) | ISBN: 1584505621, 9781584505624 | 337 Pages | True PDF | 1.35 MB

Are you a professional game designer looking for more knowledge on the subject? Are you a creative thinker and want to put your ideas into play, but have no idea where to start?